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mishigΒ  updated a bucket about 19 hours ago
huggingchat/papers-content
CarolinePascalΒ  updated a bucket 9 days ago
huggingchat/docs-chat
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mishigΒ 
updated a bucket about 19 hours ago
julien-cΒ 
posted an update 3 days ago
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3822
who's working on an NVFP4 version of Kimi-K3?
  • 4 replies
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CarolinePascalΒ 
updated a bucket 9 days ago

harmless capability probe

#5 opened 19 days ago by
mishig

harmless capability probe

#4 opened 19 days ago by
mishig

harmless capability probe

#3 opened 19 days ago by
mishig

harmless capability probe

#2 opened 19 days ago by
mishig
mishigΒ 
updated a bucket about 1 month ago
mishigΒ 
published a bucket about 1 month ago
victorΒ 
posted an update 2 months ago
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3044
Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
  • 1 reply
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victorΒ 
posted an update 4 months ago
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6230
Want to share my enthusiasm for zai-org/GLM-5.1 here too πŸ”₯

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-aiπŸš€πŸš€
  • 5 replies
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victorΒ 
posted an update 6 months ago
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2854
Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it πŸ‘€

https://huggingface.co/blog/upskill
victorΒ 
posted an update 8 months ago
adamm-hfΒ 
posted an update 9 months ago
adamm-hfΒ 
posted an update 9 months ago
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874
The new King πŸ‘‘has arrived!

Moonshot AI now the top model on Hugging Face πŸ”₯
moonshotai/Kimi-K2-Thinking
adamm-hfΒ 
posted an update 9 months ago
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2917
πŸ’ΈπŸ€‘You don’t need 100 GPUs to train something amazing!

Our Smol Training Playbook teaches you a better path to world-class LLMs, for free!

Check out the #1 trending space on πŸ€— :
HuggingFaceTB/smol-training-playbook