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Running on Zero
Running on Zero
Commit History
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feat: SAM2 for POM / F0 masking Running
2bc2dad
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Update README.md
Verified signature44edf77 -
fix: OpenGL normal map output
Verified signatureLabPBR `_n` normal maps now output in OpenGL format (Y-up) by default84a46a8 -
fix: POM depth
Verified signatureThe Frankot-Chellappa algorithm in normal_to_height() was producing inverted heights due to gradient sign conventions. This caused raised areas in normal maps to appear as depressions in POM shaders.a82871d -
Update README.md
Verified signatureec629f4 -
upd: Improve POM
Verified signaturecb03ced -
Initial commit
Verified signatureCopied chord-demo and modified for Minecraft PBR material standards.e0a426a -
initial commit
Verified signatured06b19d