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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
Collections
Discover the best community collections!
Collections including paper arxiv:2409.08270
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Controllable Text Generation for Large Language Models: A Survey
Paper • 2408.12599 • Published • 65 -
xGen-VideoSyn-1: High-fidelity Text-to-Video Synthesis with Compressed Representations
Paper • 2408.12590 • Published • 35 -
Real-Time Video Generation with Pyramid Attention Broadcast
Paper • 2408.12588 • Published • 17 -
Transfusion: Predict the Next Token and Diffuse Images with One Multi-Modal Model
Paper • 2408.11039 • Published • 63
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
Paper • 2409.08270 • Published • 11 -
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Paper • 2406.06216 • Published • 20 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7
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GFlow: Recovering 4D World from Monocular Video
Paper • 2405.18426 • Published • 16 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper • 2405.18424 • Published • 8 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper • 2405.15125 • Published • 8 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper • 2405.19957 • Published • 10
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
Paper • 2409.08270 • Published • 11 -
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Paper • 2406.06216 • Published • 20 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7
-
Controllable Text Generation for Large Language Models: A Survey
Paper • 2408.12599 • Published • 65 -
xGen-VideoSyn-1: High-fidelity Text-to-Video Synthesis with Compressed Representations
Paper • 2408.12590 • Published • 35 -
Real-Time Video Generation with Pyramid Attention Broadcast
Paper • 2408.12588 • Published • 17 -
Transfusion: Predict the Next Token and Diffuse Images with One Multi-Modal Model
Paper • 2408.11039 • Published • 63
-
GFlow: Recovering 4D World from Monocular Video
Paper • 2405.18426 • Published • 16 -
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
Paper • 2405.18424 • Published • 8 -
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Paper • 2405.15125 • Published • 8 -
PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splatting
Paper • 2405.19957 • Published • 10
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9